An important focus of this project is gathering resources on relationships among computer games, mathematics knowledge, and gender. The annotated web resources we have gathered contain information on many relevant topics, including: gender and technology, technology in education, game design, gender and mathematics, gender and play, and technology and popular culture. This section also includes information on sites that review and sell software, organizations that are working toward gender equity in math and technology, and sites that pertain to the historical contribution of women to the fields of mathematics and technology. The print bibliography contains a list of books, manuals, and articles on similar topics.
Do you have any suggestions of resources we've missed? (web or print). Please send an e-mail response the Glass Wall project at: Glass_Wall@terc.edu
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