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Description of
The Time Warp of Dr. Brain

TimeWarpscreen shot Published by: Knowledge Adventure
Age range: Kids - Adults
Year: 1996
Image © Knowledge Adventure. Used with permission.

The Time Warp of Dr. Brain is the fourth in the Dr. Brain series. (See also, The Lost Mind of Dr. Brain.) There is a short introduction to this game in the form of a story. Dr. Brain has gotten lost in the space-time discontiuum while teleporting to last week to look for his car keys. The player must "help get the doctor back to the present" by visiting each of ten different time periods (puzzles), and playing the puzzles in each (there are 3 difficulty levels, worth 5%, 10% and 15%).

The Time Warp of Dr. Brain claims to develop the seven intelligences (verbal/linguistic, logical/mathematical, visual/spatial, bodily/kinesthetic, musical, interpersonal, and intrapersonal) within the context of themes of evolutionary development. (Based on Dr. Howard Gardner's Theory of Multiple Intelligences.) Four of the 10 games focus mainly on hand-eye coordination and/or time pressure, along with some strategizing. Other puzzles focus on arranging coded rectangles in the proper order to play a requested song; arranging sign language letters in a grid in an attempt to make words; making one potion the same as another in terms of color, sound, amount and temperature using machines that add and subtract various amounts of those attributes; programming the intersections of a racetrack in order to get cars safely to their home while avoiding obstacles and crashes; building an exact replica of a 3-D spaceship by choosing and rotating parts and placing them on a grid; and using logic and a set of clues to fill in a system of grids.

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