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Description of
Super Solvers Outnumbered
Published by: The Learning Company
Age Range: 8 - 10
Year: 1990
Image © The Learning Company. Used with permission.
In this game you guide a Super Solver in finding the Master of Mischief, a character who has taken over a television studio. The Super Solver must visit different rooms in the television studio looking for math problems to solve. Correct solutions provide a piece of the code needed to track down the Master's hiding place. These problems are often story problems that involve numbers, computation, reading and analyzing graphs/data. (If you get them wrong, you get another chance and then a hint.) There are obstacles along the way: Telly (a television) and Live Wire (a hot electric cord), characters that can knock over the Super Solver and drain it of its energy. The level of difficulty increases as you succeed with lower levels. There is also an area where you can practice just solving the problems without the story.
For another game in the Super Solver Series see Super Solvers Gizmos and Gadgets.
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